AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games on Android in Norway Q3 2021
Discover the performance trends of the top 5 Apple Arcade games on the Android platform in Norway during Q3 2021.
In the third quarter of 2021, the top 5 Apple Arcade games on the Android platform in Norway showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their metrics:
Snake.io - Fun Snake .io Games from Kooapps Games saw fluctuations in its weekly downloads, peaking at 1.4K in the week of August 9, and then declining to 776 by the end of September. The game’s weekly revenue hit a high of $27 in mid-August before tapering off to $11 in the final week of September. Weekly active users also showed a similar trend, reaching a peak of 9.6K in early August and then gradually decreasing to 7.5K by the end of the quarter.
Chess - Play and Learn by Chess.com experienced steady weekly downloads, staying around the 300 mark throughout the quarter. The game’s revenue peaked at $1.8K in mid-September, with a notable dip to $669 in the last week of the quarter. Active users remained relatively stable, fluctuating between 6.9K and 7K.
Bloons TD 6 from ninja kiwi saw an upward trend in weekly downloads, rising from 203 at the beginning of July to 401 by the end of September. Revenue peaked at $1.4K in late August and early September. The game’s active users also increased steadily, reaching a peak of approximately 3.1K in the final week of the quarter.
Sonic Dash Endless Runner Game by SEGA had a relatively stable download rate, with minor fluctuations around the 200 mark. Revenue peaked at $111 in mid-July and saw another high of $105 in the last week of September. Active users decreased from 3.9K at the start of the quarter to around 3.1K by the end of September.
Hill Climb Racing from Fingersoft maintained a consistent download rate, ranging between 186 and 277 throughout the quarter. Revenue peaked at $251 in early July and remained above $100 for most of the quarter. The game’s active users saw a slight decline from 12.6K at the beginning of July to about 10.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.